Removed unwanted stuff, added display class test sketch

This commit is contained in:
DH2LM 2024-08-04 18:30:51 +02:00
parent cb640659e8
commit b2c702dac1
19 changed files with 787 additions and 353 deletions

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Software/Class-Port/.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:ch32v203c8t6_evt_r0]
platform = ch32v
board = ch32v203c8t6_evt_r0
framework = arduino
build_flags=-DCH32V203

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#include "CDisplay.h"
CDisplay::CDisplay()
{
initDisplay();
}
CDisplay::~CDisplay() {}
void CDisplay::initDisplay()
{
for(int i=0; i<12; i++) display[i] = 0x0;
// display[0] = 0xFFFF;
// display[11] = 0xFFFF;
//Output-Pins setzen
pinMode(BD_B0, OUTPUT);
pinMode(BD_B1, OUTPUT);
pinMode(BD_B2, OUTPUT);
pinMode(SR_SER, OUTPUT);
pinMode(SR_RCK, OUTPUT);
pinMode(SR_BSS, OUTPUT);
pinMode(BD_OE, OUTPUT);
pinMode(BD_B3, OUTPUT);
pinMode(BUZ_PIN, OUTPUT);
pinMode(BUT_A, INPUT);
pinMode(BUT_B, INPUT);
digitalWrite(BD_OE, LOW);
digitalWrite(BD_B0, LOW);
digitalWrite(BD_B1, LOW);
digitalWrite(BD_B2, LOW);
digitalWrite(BD_B3, LOW);
for(int i=0; i<12; i++) display[i] = 0x0000;
}
void CDisplay::shiftBit(bool bit)
{
// PORTB &= ~(1<<SR_BSS);
digitalWrite(SR_BSS, LOW);
// PORTC &= ~(1<<SR_SER);
digitalWrite(SR_SER, LOW);
// PORTC |= ((bit&0b1)<<SR_SER);
digitalWrite(SR_SER, bit&0b1);
// PORTC |= (1<<SR_RCK);
digitalWrite(SR_RCK, HIGH);
// PORTC &= ~(1<<SR_RCK);
digitalWrite(SR_RCK, LOW);
// PORTB |= (1<<SR_BSS);
digitalWrite(SR_BSS, HIGH);
}
void CDisplay::shift16BITValue(uint16_t val)
{
uint8_t i;
for(i=0; i<17; i++)
{
uint8_t bit = 0;
bit = (val >> i) & 0b1;
shiftBit(bit);
}
}
void CDisplay::displayRow(uint8_t row)
{
// uint8_t push_val;
// row = row % 12;
// // uint16_t rval = display[row];
// // uint16_t rval = 0xFFFF - (row << 8);
// //Deactivate OE Line
// digitalWrite(BD_OE, LOW);
// PORTD &= ~(1<<BD_B0);
digitalWrite(BD_B0, LOW);
// PORTD &= ~(1<<BD_B1);
digitalWrite(BD_B1, LOW);
// PORTD &= ~(1<<BD_B2);
digitalWrite(BD_B2, LOW);
// PORTB &= ~(1<<BD_B3);
digitalWrite(BD_B3, LOW);
// //Clear shift registers
shift16BITValue(0xFFFF);
shift16BITValue(0x0000);
//Set shift reg
shift16BITValue(display[row]);
// shift8BITValue((uint8_t)((bitmap[row]>>7) & 0xFF));
// //Now activate the corresponding row by some nice bit arithmetics ;)
digitalWrite(BD_B0, row&0b1);
digitalWrite(BD_B1, (row>>1)&0b1);
digitalWrite(BD_B2, (row>>2)&0b1);
digitalWrite(BD_B3, (row>>3)&0b1);
digitalWrite(BD_OE, LOW);
// PORTD |= ((row&0b1)<<BD_B0);
// PORTD |= (((row>>1)&0b1)<<BD_B1);
// PORTD |= (((row>>2)&0b1)<<BD_B2);
// PORTB |= (((row>>3)&0b1)<<BD_B3);
// PORTB &= ~(1<<BD_OE);
delayMicroseconds(400);
// PORTB |= (1<<BD_OE);
digitalWrite(BD_OE, HIGH);
}
void CDisplay::drawScreen(int rdelay=1)
{
for(int i=0; i<12; i++)
{
displayRow(i);
delay(rdelay);
}
}
void CDisplay::setRow(uint8_t row, uint16_t val)
{
display[row] = val;
}
void CDisplay::beep(uint16_t time_ms, uint8_t pitch)
{
// pitch = pitch & 3;
for(uint16_t i=0; i<(time_ms + (time_ms%12)); i++)
{
#ifndef BEQUIET
digitalWrite(BUZ_PIN, HIGH);
#endif
displayRow(i%12);
delayMicroseconds(100 * pitch);
#ifndef BEQUIET
digitalWrite(BUZ_PIN, LOW);
#endif
displayRow(i%12);
delayMicroseconds(100 * pitch);
}
}
void CDisplay::setPixelAt(int col, int row, bool val)
{
if(val) display[row] |= 1<<col+1;
else display[row] &= ~(1<<col+1);
}

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#ifndef _CDISPLAY_H_
#define _CDISPLAY_H_
#include "pins.h"
class CDisplay
{
public:
CDisplay();
~CDisplay();
void initDisplay();
void setRow(uint8_t row, uint16_t val);
void setPixelAt(int col, int row, bool val);
void drawScreen(int rdelay=1);
void displayRow(uint8_t row);
void beep(uint16_t time_ms, uint8_t pitch);
protected:
uint16_t display[13];
void shiftBit(bool bit);
void shift16BITValue(uint16_t val);
};
#endif

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#include <Arduino.h>
#ifndef _BITMAPS_H_
#define _BITMAPS_H_
const uint16_t bitmap[12] = {
0b1111111111111111,
0b1000000000000001,
0b1000000000000001,
0b1000000000000001,
0b1000100100010001,
0b1000100110110001,
0b1000100101010001,
0b1000100100010001,
0b1000111100010001,
0b1000000000000001,
0b1000000000000001,
0b1111111111111111
};
const uint16_t buttons[12] = {
0b1111111111111111,
0b1000000000000001,
0b1000111000000001,
0b1000101000000001,
0b1011101110011101,
0b1010000010010101,
0b1011101110011101,
0b1000101011100001,
0b1000111010100001,
0b1000000011100001,
0b1000000000000001,
0b1111111111111111
};
#endif

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#include <Arduino.h>
#include "pins.h"
#include "bitmap.h"
#include "CDisplay.h"
// #define BEQUIET
// #define F_CPU 16000000UL //Taktfrequenz 16 MHz
uint16_t ud_adc = 0;
uint16_t lr_adc = 0;
bool ba = false;
bool bb = false;
CDisplay disp;
void USSR()
{
disp.beep(100, 15);
disp.beep(300, 10);
disp.beep(100, 15);
disp.beep(100, 13);
disp.beep(300, 11);
disp.beep(70, 19);
delay(10);
disp.beep(70, 19);
disp.beep(200,13);
disp.beep(100, 15);
disp.beep(100, 18);
disp.beep(200, 15);
disp.beep(70, 25);
delay(10);
disp.beep(70, 25);
disp.beep(185,23);
delay(10);
disp.beep(70,23);
disp.beep(70,20);
disp.beep(185,18);
delay(10);
disp.beep(70,18);
disp.beep(100, 15);
disp.beep(200, 13);
disp.beep(140, 11);
disp.beep(125, 10);
disp.beep(300, 8);
}
void displayButtonPresses(int row)
{
// switch(row)
// {
// case 2:
// // display[row] |= ud_adc;
// break;
// case 3:
// if(ud_adc > 2200) display[row] |= 1<<10;
// break;
// case 4:
// if(ud_adc > 2200) display[row] |= 1<<10;
// break;
// case 5:
// if(ba) display[row] |= 1<<3;
// //Links
// if(lr_adc > 2200) display[row] |= 0b11 << 11;
// //Rechts
// if(lr_adc < 2000) display[row] |= 0b11 << 8;
// break;
// case 6:
// if(ud_adc < 2000) display[row] |= 1<<10;
// break;
// case 7:
// if(ud_adc < 2000) display[row] |= 1<<10;
// break;
// case 8:
// if(bb) display[row] |= 1<<6;
// break;
// case 10:
// // display[row] |= lr_adc;
// break;
// default:
// return;
// }
}
void setup() {
// USSR();
disp.initDisplay();
}
void loop() {
// // put your main code here, to run repeatedly
ba = digitalRead(BUT_A);
bb = digitalRead(BUT_B);
ud_adc = analogRead(ADC_UD);
lr_adc = analogRead(ADC_LR);
for(int i=0; i<12; i++) disp.setRow(i, bitmap[i]);
disp.drawScreen(1);
}

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#ifndef _FONT5X7_H_
#define _FONT5X7_H_
#include <avr/pgmspace.h>
/*
* Take 'A' as example.
* 'A' use 5 byte to denote:
* 0x7C, 0x12, 0x11, 0x12, 0x7C
*
* and we represent it in base 2:
* 0x7C: 01111100
* 0x12: 00010010
* 0x11: 00010001
* 0x12: 00010010
* 0x7C: 01111100
* where 1 is font color, and 0 is background color
*
* So it's 'A' if we look it in counter-clockwise for 90 degree.
* In general case, we also add a background line to seperate from other character:
* 0x7C: 01111100
* 0x12: 00010010
* 0x11: 00010001
* 0x12: 00010010
* 0x7C: 01111100
* 0x00: 00000000
*
**/
// standard ascii 5x7 font
const static unsigned char font5x7[] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, // 0x00 (nul)
0x3E, 0x5B, 0x4F, 0x5B, 0x3E, // 0x01 (soh)
0x3E, 0x6B, 0x4F, 0x6B, 0x3E, // 0x02 (stx)
0x1C, 0x3E, 0x7C, 0x3E, 0x1C, // 0x03 (etx)
0x18, 0x3C, 0x7E, 0x3C, 0x18, // 0x04 (eot)
0x1C, 0x57, 0x7D, 0x57, 0x1C, // 0x05 (enq)
0x1C, 0x5E, 0x7F, 0x5E, 0x1C, // 0x06 (ack)
0x00, 0x18, 0x3C, 0x18, 0x00, // 0x07 (bel)
0xFF, 0xE7, 0xC3, 0xE7, 0xFF, // 0x08 (bs)
0x00, 0x18, 0x24, 0x18, 0x00, // 0x09 (tab)
0xFF, 0xE7, 0xDB, 0xE7, 0xFF, // 0x0A (lf)
0x30, 0x48, 0x3A, 0x06, 0x0E, // 0x0B (vt)
0x26, 0x29, 0x79, 0x29, 0x26, // 0x0C (np)
0x40, 0x7F, 0x05, 0x05, 0x07, // 0x0D (cr)
0x40, 0x7F, 0x05, 0x25, 0x3F, // 0x0E (so)
0x5A, 0x3C, 0xE7, 0x3C, 0x5A, // 0x0F (si)
0x7F, 0x3E, 0x1C, 0x1C, 0x08, // 0x10 (dle)
0x08, 0x1C, 0x1C, 0x3E, 0x7F, // 0x11 (dc1)
0x14, 0x22, 0x7F, 0x22, 0x14, // 0x12 (dc2)
0x5F, 0x5F, 0x00, 0x5F, 0x5F, // 0x13 (dc3)
0x06, 0x09, 0x7F, 0x01, 0x7F, // 0x14 (dc4)
0x00, 0x66, 0x89, 0x95, 0x6A, // 0x15 (nak)
0x60, 0x60, 0x60, 0x60, 0x60, // 0x16 (syn)
0x94, 0xA2, 0xFF, 0xA2, 0x94, // 0x17 (etb)
0x08, 0x04, 0x7E, 0x04, 0x08, // 0x18 (can)
0x10, 0x20, 0x7E, 0x20, 0x10, // 0x19 (em)
0x08, 0x08, 0x2A, 0x1C, 0x08, // 0x1A (eof)
0x08, 0x1C, 0x2A, 0x08, 0x08, // 0x1B (esc)
0x1E, 0x10, 0x10, 0x10, 0x10, // 0x1C (fs)
0x0C, 0x1E, 0x0C, 0x1E, 0x0C, // 0x1D (gs)
0x30, 0x38, 0x3E, 0x38, 0x30, // 0x1E (rs)
0x06, 0x0E, 0x3E, 0x0E, 0x06, // 0x1F (us)
0x00, 0x00, 0x00, 0x00, 0x00, // 0x20
0x00, 0x00, 0x5F, 0x00, 0x00, // 0x21 !
0x00, 0x07, 0x00, 0x07, 0x00, // 0x22 "
0x14, 0x7F, 0x14, 0x7F, 0x14, // 0x23 #
0x24, 0x2A, 0x7F, 0x2A, 0x12, // 0x24 $
0x23, 0x13, 0x08, 0x64, 0x62, // 0x25 %
0x36, 0x49, 0x56, 0x20, 0x50, // 0x26 &
0x00, 0x08, 0x07, 0x03, 0x00, // 0x27 '
0x00, 0x1C, 0x22, 0x41, 0x00, // 0x28 (
0x00, 0x41, 0x22, 0x1C, 0x00, // 0x29 )
0x2A, 0x1C, 0x7F, 0x1C, 0x2A, // 0x2A *
0x08, 0x08, 0x3E, 0x08, 0x08, // 0x2B +
0x00, 0x80, 0x70, 0x30, 0x00, // 0x2C ,
0x08, 0x08, 0x08, 0x08, 0x08, // 0x2D -
0x00, 0x00, 0x60, 0x60, 0x00, // 0x2E .
0x20, 0x10, 0x08, 0x04, 0x02, // 0x2F /
0x3E, 0x51, 0x49, 0x45, 0x3E, // 0x30 0
0x00, 0x42, 0x7F, 0x40, 0x00, // 0x31 1
0x72, 0x49, 0x49, 0x49, 0x46, // 0x32 2
0x21, 0x41, 0x49, 0x4D, 0x33, // 0x33 3
0x18, 0x14, 0x12, 0x7F, 0x10, // 0x34 4
0x27, 0x45, 0x45, 0x45, 0x39, // 0x35 5
0x3C, 0x4A, 0x49, 0x49, 0x31, // 0x36 6
0x41, 0x21, 0x11, 0x09, 0x07, // 0x37 7
0x36, 0x49, 0x49, 0x49, 0x36, // 0x38 8
0x46, 0x49, 0x49, 0x29, 0x1E, // 0x39 9
0x00, 0x00, 0x14, 0x00, 0x00, // 0x3A :
0x00, 0x40, 0x34, 0x00, 0x00, // 0x3B ;
0x00, 0x08, 0x14, 0x22, 0x41, // 0x3C <
0x14, 0x14, 0x14, 0x14, 0x14, // 0x3D =
0x00, 0x41, 0x22, 0x14, 0x08, // 0x3E >
0x02, 0x01, 0x59, 0x09, 0x06, // 0x3F ?
0x3E, 0x41, 0x5D, 0x59, 0x4E, // 0x40 @
0x7C, 0x12, 0x11, 0x12, 0x7C, // 0x41 A
0x7F, 0x49, 0x49, 0x49, 0x36, // 0x42 B
0x3E, 0x41, 0x41, 0x41, 0x22, // 0x43 C
0x7F, 0x41, 0x41, 0x41, 0x3E, // 0x44 D
0x7F, 0x49, 0x49, 0x49, 0x41, // 0x45 E
0x7F, 0x09, 0x09, 0x09, 0x01, // 0x46 F
0x3E, 0x41, 0x41, 0x51, 0x73, // 0x47 G
0x7F, 0x08, 0x08, 0x08, 0x7F, // 0x48 H
0x00, 0x41, 0x7F, 0x41, 0x00, // 0x49 I
0x20, 0x40, 0x41, 0x3F, 0x01, // 0x4A J
0x7F, 0x08, 0x14, 0x22, 0x41, // 0x4B K
0x7F, 0x40, 0x40, 0x40, 0x40, // 0x4C L
0x7F, 0x02, 0x1C, 0x02, 0x7F, // 0x4D M
0x7F, 0x04, 0x08, 0x10, 0x7F, // 0x4E N
0x3E, 0x41, 0x41, 0x41, 0x3E, // 0x4F O
0x7F, 0x09, 0x09, 0x09, 0x06, // 0x50 P
0x3E, 0x41, 0x51, 0x21, 0x5E, // 0x51 Q
0x7F, 0x09, 0x19, 0x29, 0x46, // 0x52 R
0x26, 0x49, 0x49, 0x49, 0x32, // 0x53 S
0x03, 0x01, 0x7F, 0x01, 0x03, // 0x54 T
0x3F, 0x40, 0x40, 0x40, 0x3F, // 0x55 U
0x1F, 0x20, 0x40, 0x20, 0x1F, // 0x56 V
0x3F, 0x40, 0x38, 0x40, 0x3F, // 0x57 W
0x63, 0x14, 0x08, 0x14, 0x63, // 0x58 X
0x03, 0x04, 0x78, 0x04, 0x03, // 0x59 Y
0x61, 0x59, 0x49, 0x4D, 0x43, // 0x5A Z
0x00, 0x7F, 0x41, 0x41, 0x41, // 0x5B [
0x02, 0x04, 0x08, 0x10, 0x20, // 0x5C backslash
0x00, 0x41, 0x41, 0x41, 0x7F, // 0x5D ]
0x04, 0x02, 0x01, 0x02, 0x04, // 0x5E ^
0x40, 0x40, 0x40, 0x40, 0x40, // 0x5F _
0x00, 0x03, 0x07, 0x08, 0x00, // 0x60 `
0x20, 0x54, 0x54, 0x78, 0x40, // 0x61 a
0x7F, 0x28, 0x44, 0x44, 0x38, // 0x62 b
0x38, 0x44, 0x44, 0x44, 0x28, // 0x63 c
0x38, 0x44, 0x44, 0x28, 0x7F, // 0x64 d
0x38, 0x54, 0x54, 0x54, 0x18, // 0x65 e
0x00, 0x08, 0x7E, 0x09, 0x02, // 0x66 f
0x18, 0xA4, 0xA4, 0x9C, 0x78, // 0x67 g
0x7F, 0x08, 0x04, 0x04, 0x78, // 0x68 h
0x00, 0x44, 0x7D, 0x40, 0x00, // 0x69 i
0x20, 0x40, 0x40, 0x3D, 0x00, // 0x6A j
0x7F, 0x10, 0x28, 0x44, 0x00, // 0x6B k
0x00, 0x41, 0x7F, 0x40, 0x00, // 0x6C l
0x7C, 0x04, 0x78, 0x04, 0x78, // 0x6D m
0x7C, 0x08, 0x04, 0x04, 0x78, // 0x6E n
0x38, 0x44, 0x44, 0x44, 0x38, // 0x6F o
0xFC, 0x18, 0x24, 0x24, 0x18, // 0x70 p
0x18, 0x24, 0x24, 0x18, 0xFC, // 0x71 q
0x7C, 0x08, 0x04, 0x04, 0x08, // 0x72 r
0x48, 0x54, 0x54, 0x54, 0x24, // 0x73 s
0x04, 0x04, 0x3F, 0x44, 0x24, // 0x74 t
0x3C, 0x40, 0x40, 0x20, 0x7C, // 0x75 u
0x1C, 0x20, 0x40, 0x20, 0x1C, // 0x76 v
0x3C, 0x40, 0x30, 0x40, 0x3C, // 0x77 w
0x44, 0x28, 0x10, 0x28, 0x44, // 0x78 x
0x4C, 0x90, 0x90, 0x90, 0x7C, // 0x79 y
0x44, 0x64, 0x54, 0x4C, 0x44, // 0x7A z
0x00, 0x08, 0x36, 0x41, 0x00, // 0x7B {
0x00, 0x00, 0x77, 0x00, 0x00, // 0x7C |
0x00, 0x41, 0x36, 0x08, 0x00, // 0x7D }
0x02, 0x01, 0x02, 0x04, 0x02, // 0x7E ~
0x3C, 0x26, 0x23, 0x26, 0x3C, // 0x7F
0x1E, 0xA1, 0xA1, 0x61, 0x12, // 0x80
0x3A, 0x40, 0x40, 0x20, 0x7A, // 0x81
0x38, 0x54, 0x54, 0x55, 0x59, // 0x82
0x21, 0x55, 0x55, 0x79, 0x41, // 0x83
0x22, 0x54, 0x54, 0x78, 0x42, // 0x84
0x21, 0x55, 0x54, 0x78, 0x40, // 0x85
0x20, 0x54, 0x55, 0x79, 0x40, // 0x86
0x0C, 0x1E, 0x52, 0x72, 0x12, // 0x87
0x39, 0x55, 0x55, 0x55, 0x59, // 0x88
0x39, 0x54, 0x54, 0x54, 0x59, // 0x89
0x39, 0x55, 0x54, 0x54, 0x58, // 0x8A
0x00, 0x00, 0x45, 0x7C, 0x41, // 0x8B
0x00, 0x02, 0x45, 0x7D, 0x42, // 0x8C
0x00, 0x01, 0x45, 0x7C, 0x40, // 0x8D
0x7D, 0x12, 0x11, 0x12, 0x7D, // 0x8E
0xF0, 0x28, 0x25, 0x28, 0xF0, // 0x8F
0x7C, 0x54, 0x55, 0x45, 0x00, // 0x90
0x20, 0x54, 0x54, 0x7C, 0x54, // 0x91
0x7C, 0x0A, 0x09, 0x7F, 0x49, // 0x92
0x32, 0x49, 0x49, 0x49, 0x32, // 0x93
0x3A, 0x44, 0x44, 0x44, 0x3A, // 0x94
0x32, 0x4A, 0x48, 0x48, 0x30, // 0x95
0x3A, 0x41, 0x41, 0x21, 0x7A, // 0x96
0x3A, 0x42, 0x40, 0x20, 0x78, // 0x97
0x00, 0x9D, 0xA0, 0xA0, 0x7D, // 0x98
0x3D, 0x42, 0x42, 0x42, 0x3D, // 0x99
0x3D, 0x40, 0x40, 0x40, 0x3D, // 0x9A
0x3C, 0x24, 0xFF, 0x24, 0x24, // 0x9B
0x48, 0x7E, 0x49, 0x43, 0x66, // 0x9C
0x2B, 0x2F, 0xFC, 0x2F, 0x2B, // 0x9D
0xFF, 0x09, 0x29, 0xF6, 0x20, // 0x9E
0xC0, 0x88, 0x7E, 0x09, 0x03, // 0x9F
0x20, 0x54, 0x54, 0x79, 0x41, // 0xA0
0x00, 0x00, 0x44, 0x7D, 0x41, // 0xA1
0x30, 0x48, 0x48, 0x4A, 0x32, // 0xA2
0x38, 0x40, 0x40, 0x22, 0x7A, // 0xA3
0x00, 0x7A, 0x0A, 0x0A, 0x72, // 0xA4
0x7D, 0x0D, 0x19, 0x31, 0x7D, // 0xA5
0x26, 0x29, 0x29, 0x2F, 0x28, // 0xA6
0x26, 0x29, 0x29, 0x29, 0x26, // 0xA7
0x30, 0x48, 0x4D, 0x40, 0x20, // 0xA8
0x38, 0x08, 0x08, 0x08, 0x08, // 0xA9
0x08, 0x08, 0x08, 0x08, 0x38, // 0xAA
0x2F, 0x10, 0xC8, 0xAC, 0xBA, // 0xAB
0x2F, 0x10, 0x28, 0x34, 0xFA, // 0xAC
0x00, 0x00, 0x7B, 0x00, 0x00, // 0xAD
0x08, 0x14, 0x2A, 0x14, 0x22, // 0xAE
0x22, 0x14, 0x2A, 0x14, 0x08, // 0xAF
0x55, 0x00, 0x55, 0x00, 0x55, // 0xB0
0xAA, 0x55, 0xAA, 0x55, 0xAA, // 0xB1
0xFF, 0x55, 0xFF, 0x55, 0xFF, // 0xB2
0x00, 0x00, 0x00, 0xFF, 0x00, // 0xB3
0x10, 0x10, 0x10, 0xFF, 0x00, // 0xB4
0x14, 0x14, 0x14, 0xFF, 0x00, // 0xB5
0x10, 0x10, 0xFF, 0x00, 0xFF, // 0xB6
0x10, 0x10, 0xF0, 0x10, 0xF0, // 0xB7
0x14, 0x14, 0x14, 0xFC, 0x00, // 0xB8
0x14, 0x14, 0xF7, 0x00, 0xFF, // 0xB9
0x00, 0x00, 0xFF, 0x00, 0xFF, // 0xBA
0x14, 0x14, 0xF4, 0x04, 0xFC, // 0xBB
0x14, 0x14, 0x17, 0x10, 0x1F, // 0xBC
0x10, 0x10, 0x1F, 0x10, 0x1F, // 0xBD
0x14, 0x14, 0x14, 0x1F, 0x00, // 0xBE
0x10, 0x10, 0x10, 0xF0, 0x00, // 0xBF
0x00, 0x00, 0x00, 0x1F, 0x10, // 0xC0
0x10, 0x10, 0x10, 0x1F, 0x10, // 0xC1
0x10, 0x10, 0x10, 0xF0, 0x10, // 0xC2
0x00, 0x00, 0x00, 0xFF, 0x10, // 0xC3
0x10, 0x10, 0x10, 0x10, 0x10, // 0xC4
0x10, 0x10, 0x10, 0xFF, 0x10, // 0xC5
0x00, 0x00, 0x00, 0xFF, 0x14, // 0xC6
0x00, 0x00, 0xFF, 0x00, 0xFF, // 0xC7
0x00, 0x00, 0x1F, 0x10, 0x17, // 0xC8
0x00, 0x00, 0xFC, 0x04, 0xF4, // 0xC9
0x14, 0x14, 0x17, 0x10, 0x17, // 0xCA
0x14, 0x14, 0xF4, 0x04, 0xF4, // 0xCB
0x00, 0x00, 0xFF, 0x00, 0xF7, // 0xCC
0x14, 0x14, 0x14, 0x14, 0x14, // 0xCD
0x14, 0x14, 0xF7, 0x00, 0xF7, // 0xCE
0x14, 0x14, 0x14, 0x17, 0x14, // 0xCF
0x10, 0x10, 0x1F, 0x10, 0x1F, // 0xD0
0x14, 0x14, 0x14, 0xF4, 0x14, // 0xD1
0x10, 0x10, 0xF0, 0x10, 0xF0, // 0xD2
0x00, 0x00, 0x1F, 0x10, 0x1F, // 0xD3
0x00, 0x00, 0x00, 0x1F, 0x14, // 0xD4
0x00, 0x00, 0x00, 0xFC, 0x14, // 0xD5
0x00, 0x00, 0xF0, 0x10, 0xF0, // 0xD6
0x10, 0x10, 0xFF, 0x10, 0xFF, // 0xD7
0x14, 0x14, 0x14, 0xFF, 0x14, // 0xD8
0x10, 0x10, 0x10, 0x1F, 0x00, // 0xD9
0x00, 0x00, 0x00, 0xF0, 0x10, // 0xDA
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // 0xDB
0xF0, 0xF0, 0xF0, 0xF0, 0xF0, // 0xDC
0xFF, 0xFF, 0xFF, 0x00, 0x00, // 0xDD
0x00, 0x00, 0x00, 0xFF, 0xFF, // 0xDE
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, // 0xDF
0x38, 0x44, 0x44, 0x38, 0x44, // 0xE0
0xFC, 0x4A, 0x4A, 0x4A, 0x34, // 0xE1
0x7E, 0x02, 0x02, 0x06, 0x06, // 0xE2
0x02, 0x7E, 0x02, 0x7E, 0x02, // 0xE3
0x63, 0x55, 0x49, 0x41, 0x63, // 0xE4
0x38, 0x44, 0x44, 0x3C, 0x04, // 0xE5
0x40, 0x7E, 0x20, 0x1E, 0x20, // 0xE6
0x06, 0x02, 0x7E, 0x02, 0x02, // 0xE7
0x99, 0xA5, 0xE7, 0xA5, 0x99, // 0xE8
0x1C, 0x2A, 0x49, 0x2A, 0x1C, // 0xE9
0x4C, 0x72, 0x01, 0x72, 0x4C, // 0xEA
0x30, 0x4A, 0x4D, 0x4D, 0x30, // 0xEB
0x30, 0x48, 0x78, 0x48, 0x30, // 0xEC
0xBC, 0x62, 0x5A, 0x46, 0x3D, // 0xED
0x3E, 0x49, 0x49, 0x49, 0x00, // 0xEE
0x7E, 0x01, 0x01, 0x01, 0x7E, // 0xEF
0x2A, 0x2A, 0x2A, 0x2A, 0x2A, // 0xF0
0x44, 0x44, 0x5F, 0x44, 0x44, // 0xF1
0x40, 0x51, 0x4A, 0x44, 0x40, // 0xF2
0x40, 0x44, 0x4A, 0x51, 0x40, // 0xF3
0x00, 0x00, 0xFF, 0x01, 0x03, // 0xF4
0xE0, 0x80, 0xFF, 0x00, 0x00, // 0xF5
0x08, 0x08, 0x6B, 0x6B, 0x08, // 0xF6
0x36, 0x12, 0x36, 0x24, 0x36, // 0xF7
0x06, 0x0F, 0x09, 0x0F, 0x06, // 0xF8
0x00, 0x00, 0x18, 0x18, 0x00, // 0xF9
0x00, 0x00, 0x10, 0x10, 0x00, // 0xFA
0x30, 0x40, 0xFF, 0x01, 0x01, // 0xFB
0x00, 0x1F, 0x01, 0x01, 0x1E, // 0xFC
0x00, 0x19, 0x1D, 0x17, 0x12, // 0xFD
0x00, 0x3C, 0x3C, 0x3C, 0x3C, // 0xFE
0x00, 0x00, 0x00, 0x00, 0x00 // 0xFF
};
#endif

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#ifndef _PINS_H_
#define _PINS_H_
#include <Arduino.h>
#ifdef CH32V203
//Pins Shift Register
#define SR_SER PA5
#define SR_RCK PA6
#define SR_BSS PA7
//Pins 74154 Binary Decoder (for Rows)
#define BD_OE PB5
#define BD_B0 PB9
#define BD_B1 PB8
#define BD_B2 PB7
#define BD_B3 PB6
//Buzzer Pin
#define BUZ_PIN PA15
//Button Pins
//Up Down ADC
#define ADC_UD 9
//Left Right ADC
#define ADC_LR 8
//A button
#define BUT_A PB4
//B button
#define BUT_B PB3
#endif
#ifdef ATMEGA32U4
//Pins Shift Register
#define SR_SER PC7
#define SR_RCK PC6
#define SR_BSS PB6
//Pins 74154 Binary Decoder (for Rows)
#define BD_OE PB5
#define BD_B0 PD4
#define BD_B1 PD6
#define BD_B2 PD7
#define BD_B3 PB4
//Buzzer pin
#define BUZ_PIN PB7
//Controller pins
#define POT_P1 A5
#define POT_P2 A4
#define SW_PIN A3
#endif
#endif

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#ifndef _TYPEDEFS_H_
#define _TYPEDEFS_H_
typedef unsigned char uint8_t;
// typedef unsigned short uint16_t;
#endif

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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#include <Arduino.h>
#include "pins.h"
#include "bitmap.h"
#include "font5x7.h"
#include "display.hpp"
void shiftBit(bool bit)
{
// PORTB &= ~(1<<SR_BSS);
digitalWrite(SR_BSS, LOW);
// PORTC &= ~(1<<SR_SER);
digitalWrite(SR_SER, LOW);
// PORTC |= ((bit&0b1)<<SR_SER);
digitalWrite(SR_SER, bit&0b1);
// PORTC |= (1<<SR_RCK);
digitalWrite(SR_RCK, HIGH);
// PORTC &= ~(1<<SR_RCK);
digitalWrite(SR_RCK, LOW);
// PORTB |= (1<<SR_BSS);
digitalWrite(SR_BSS, HIGH);
}
void shift16BITValue(uint16_t val)
{
uint8_t i;
for(i=0; i<17; i++)
{
uint8_t bit = 0;
bit = (val >> i) & 0b1;
shiftBit(bit);
}
}
void displayRow(uint8_t row)
{
// uint8_t push_val;
// row = row % 12;
// // uint16_t rval = display[row];
// // uint16_t rval = 0xFFFF - (row << 8);
// //Deactivate OE Line
// digitalWrite(BD_OE, LOW);
// PORTD &= ~(1<<BD_B0);
digitalWrite(BD_B0, LOW);
// PORTD &= ~(1<<BD_B1);
digitalWrite(BD_B1, LOW);
// PORTD &= ~(1<<BD_B2);
digitalWrite(BD_B2, LOW);
// PORTB &= ~(1<<BD_B3);
digitalWrite(BD_B3, LOW);
// //Clear shift registers
shift16BITValue(0xFFFF);
shift16BITValue(0x0000);
//Set shift reg
shift16BITValue(display[row]);
val++;
// shift8BITValue((uint8_t)((bitmap[row]>>7) & 0xFF));
// //Now activate the corresponding row by some nice bit arithmetics ;)
digitalWrite(BD_B0, row&0b1);
digitalWrite(BD_B1, (row>>1)&0b1);
digitalWrite(BD_B2, (row>>2)&0b1);
digitalWrite(BD_B3, (row>>3)&0b1);
digitalWrite(BD_OE, LOW);
// PORTD |= ((row&0b1)<<BD_B0);
// PORTD |= (((row>>1)&0b1)<<BD_B1);
// PORTD |= (((row>>2)&0b1)<<BD_B2);
// PORTB |= (((row>>3)&0b1)<<BD_B3);
// PORTB &= ~(1<<BD_OE);
delayMicroseconds(400);
// PORTB |= (1<<BD_OE);
digitalWrite(BD_OE, HIGH);
}
void getChar(int index=0x42*5, uint8_t buf=0)
{
uint8_t v1=0, v2=0, v3=0, v4=0, v5=0;
v1 = pgm_read_byte_near(font5x7 + index);
v2 = pgm_read_byte_near(font5x7 + index + 1);
v3 = pgm_read_byte_near(font5x7 + index + 2);
v4 = pgm_read_byte_near(font5x7 + index + 3);
v5 = pgm_read_byte_near(font5x7 + index + 4);
uint8_t vals[5] =
{
// font5x7[index],
// font5x7[index+1],
// font5x7[index+2],
// font5x7[index+3],
// font5x7[index+4]
v1,
v2,
v3,
v4,
v5
};
for(int i = 0; i<7; i++)
{
// drawChar[i]=0;
textbuffer[i][buf]=0;
for(int j=0; j<5; j++)
{
uint8_t sel_val = vals[j];
uint8_t bit = (sel_val >> i) & 0b1;
// drawChar[i] += bit << j;
textbuffer[i][buf] += bit << (5-j);
}
}
}
void calcScreenFromText(String text, int xo, uint8_t yo)
{
uint8_t xo_s = xo % 6;
uint8_t yo_s = yo % 12;
uint16_t len = text.length();
uint16_t firstChar = floor((xo % (len*6)) / 6.0);
// int offset = 16-xo-5;
for(int y=0; y<12; y++)
{
display[y] = 0x0000;
}
for(int i=firstChar; i < firstChar + 4; i++)
{
int ival = 330;
ival = text[i] * 5;
getChar(ival, i-firstChar);
}
for(int y=0; y<7; y++)
{
// if(y + yo_sanitized > 12) continue;
// if(ioff < 0) display[y+yo_sanitized] |= (uint16_t)drawChar[y] >> abs(ioff);
// else display[y+yo_sanitized] |= (uint16_t)drawChar[y] << ioff;
display[(y+yo_s) % 12] |= textbuffer[y][0] << (12+xo_s);
display[(y+yo_s) % 12] |= textbuffer[y][1] << (6+xo_s);
display[(y+yo_s) % 12] |= textbuffer[y][2] << xo_s;
if(xo_s > 0) display[(y+yo_s) % 12] |= textbuffer[y][3] >> (6-xo_s);
}
}
void calcScreenFromTextSin(String text, int xo)
{
uint8_t xo_s = xo % 6;
uint8_t yo_s = 3;
uint16_t len = text.length();
uint16_t firstChar = floor((xo % (len*6)) / 6.0);
// int offset = 16-xo-5;
for(int y=0; y<12; y++)
{
display[y] = 0x0000;
}
for(int i=firstChar; i < firstChar + 4; i++)
{
yoffs[i-firstChar] = 0;
int ival = 330;
ival = text[i] * 5;
getChar(ival, i-firstChar);
yoffs[i-firstChar] = round(2.0 * sinf(M_PI * (20.0 * (float)i - (abs(xo)*7)) / (float)text.length()));
}
for(int y=0; y<7; y++)
{
// if(y + yo_sanitized > 12) continue;
// if(ioff < 0) display[y+yo_sanitized] |= (uint16_t)drawChar[y] >> abs(ioff);
// else display[y+yo_sanitized] |= (uint16_t)drawChar[y] << ioff;
display[(y+yo_s+yoffs[0]) % 12] |= textbuffer[y][0] << (12+xo_s);
display[(y+yo_s+yoffs[1]) % 12] |= textbuffer[y][1] << (6+xo_s);
display[(y+yo_s+yoffs[2]) % 12] |= textbuffer[y][2] << xo_s;
if(xo_s > 0) display[(y+yo_s+yoffs[3]) % 12] |= textbuffer[y][3] >> (6-xo_s);
}
}
void calcScreenFromTextV(String text, int xo, uint8_t yo)
{
uint8_t xo_s = xo % 26;
uint8_t yo_s = yo % 8;
uint16_t len = text.length();
uint16_t firstChar = floor((yo % (len*8)) / 8.0);
// int offset = 16-xo-5;
for(int y=0; y<12; y++)
{
display[y] = 0x0000;
}
for(int i=firstChar; i < firstChar + 3; i++)
{
int ival = 330;
ival = text[i] * 5;
getChar(ival, i-firstChar);
}
for(int y=0; y<7; y++)
{
// if(y + yo_sanitized > 12) continue;
// if(ioff < 0) display[y+yo_sanitized] |= (uint16_t)drawChar[y] >> abs(ioff);
// else display[y+yo_sanitized] |= (uint16_t)drawChar[y] << ioff;
if(xo_s < 21)
{
display[y] |=textbuffer[y][0] << (21-xo_s);
display[y] |=textbuffer[y][0] >> (xo_s-5);
}
else
{
display[y] |=textbuffer[y][0] << (26-xo_s);
display[y] |=textbuffer[y][0] >> (xo_s-21);
}
}
}
void setupDisplay() {
for(int i=0; i<12; i++) display[i] = bitmap[i];
// display[0] = 0xFFFF;
// display[11] = 0xFFFF;
//Output-Pins setzen
// DDRD |= (1<<BD_B0);
// DDRD |= (1<<BD_B1);
// DDRD |= (1<<BD_B2);
// DDRC |= (1<<SR_SER);
// DDRC |= (1<<SR_RCK);
// DDRB |= (1<<SR_BSS);
// DDRB |= (1<<BD_OE);
// DDRB |= (1<<BD_B3);
// DDRB |= (1<<BUZ_PIN);
pinMode(BD_B0, OUTPUT);
pinMode(BD_B1, OUTPUT);
pinMode(BD_B2, OUTPUT);
pinMode(SR_SER, OUTPUT);
pinMode(SR_RCK, OUTPUT);
pinMode(SR_BSS, OUTPUT);
pinMode(BD_OE, OUTPUT);
pinMode(BD_B3, OUTPUT);
pinMode(BUZ_PIN, OUTPUT);
digitalWrite(BD_OE, LOW);
digitalWrite(BD_B0, LOW);
digitalWrite(BD_B1, LOW);
digitalWrite(BD_B2, LOW);
digitalWrite(BD_B3, LOW);
// PORTD &= ~(1<<BD_B0);
// PORTD &= ~(1<<BD_B1);
// PORTD &= ~(1<<BD_B2);
// PORTB &= ~(1<<BD_B3);
// PORTB &= ~(1<<BD_OE);
for (int i=0; i<1200; i++)
{
displayRow(i%12);
delay(1);
}
for(int i=0; i<12; i++) display[i] = 0x0000;
// scroller = " Generated testtext: ";
// for(int i=0; i<128; i++)
// {
// char c = (char)i;
// scroller += String(c);
// }
// scroller += " ";
}
void videoDelay(uint16_t times)
{
for(int dly=0; dly<times; dly++) for(int i=0; i<12; i++)
{
displayRow(i);
// delay(1);
}
}

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#ifndef _DISPLAY_H_
#define _DISPLAY_H_
#include <Arduino.h>
uint16_t display[12];
float yoff = 0;
uint8_t val = 0;
uint8_t drawChar[7] = {
0b0,
0b0,
0b0,
0b0,
0b0,
0b0,
0b0
};
uint8_t textbuffer[7][4];
signed char yoffs[4];
bool sb=false;
void shiftBit(bool bit);
void shift16BITValue(uint16_t val);
void displayRow(uint8_t row);
void getChar(int index=0x42*5, uint8_t buf=0);
void calcScreenFromText(String text, int xo, uint8_t yo);
void calcScreenFromTextSin(String text, int xo);
void calcScreenFromTextV(String text, int xo, uint8_t yo);
void setupDisplay();
void videoDelay(uint16_t times);
#endif

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#include "bitmap.h"
// #define BEQUIET
#define F_CPU 16000000UL //Taktfrequenz 16 MHz
// #define F_CPU 16000000UL //Taktfrequenz 16 MHz
uint16_t display[13];
uint8_t val = 0;

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#include <Arduino.h>
#include "pins.h"
#include "bitmap.h"
#include "font5x7.h"
#include "display.hpp"
uint32_t off = 0;
String scroller = " Hallo Welt! Ich bin eine LED-Dot-Matrix-Anzeige, programmiert von DH2LM im Jahre 2024! Fuer mehr Infos und Demo-Sketche siehe https://www.dh2lm.de/pj/businesscard.php --- Mail an: dh2lm@darc.de. TNX & 73 ";
// String scroller = "0123456789ABCDEF";
void setup()
{
setupDisplay();
}
void loop() {
// // put your main code here, to run repeatedly
videoDelay(5);
off++;
if(off > scroller.length() * 6) off = 0;
calcScreenFromTextSin(scroller, off);
}